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Messages - ChrisG

Pages: [1] 2 3
1
Map'n'Modding / Re: [MAPPING] cg_puzzle_paradise
« on: June 27, 2013, 09:12:30 am »
where
/>is the download link i cant find it
/>

/>Home Page - ChrisG´s Mapdownloads - Puzzle Section

2
Map'n'Modding / Re: [MAPPING] cg_puzzle_paradise
« on: December 20, 2012, 06:52:51 pm »
On the mainsite of this forum.

3
[INFO] - Board / Re: INFO Thread
« on: September 23, 2012, 02:02:35 am »
You can never have enough smileys. XD
/> :q :] ;] :[ o_o :0 o-o :D >:Q

4
Map'n'Modding / Re: [MAPPING] cg_takeshis_castle
« on: September 04, 2012, 03:37:45 pm »
Need fixed level with headcrabs.
/>They jump out for players out of limits of level and kill. )))
/>

/>I thought about replacing the headcrabs with vortigaunts.
/>
/>But biggest bug is still the blocking players.  /bump  The server where this map runs needs a 100% NoBlock plugin. The NoBlock Plugin where you slide trough players is not good if too much players are online.

5
[INFO] - Board / Re: INFO Thread
« on: September 03, 2012, 11:07:02 pm »
Map Download Link now also visible for guests.

6
Map'n'Modding / Re: [MAPPING] cg_puzzle_paradise
« on: September 03, 2012, 10:54:12 pm »
cg_puzzle_paradise_v1 - download
/>Need revised - Need more HP on 22 level.
/>

/>You mean Uranus Level. I will make a v02 soon. And Downloadlink is not necessary. :P

7
Map'n'Modding / Re: [MAPPING] ????? ;D
« on: July 24, 2012, 10:17:19 pm »
Whiterun Blacksmith Test (not finished)
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8
Map'n'Modding / Re: [MAPPING] ????? ;D
« on: July 19, 2012, 03:40:02 am »
Breezehome Test2 (final textures, no interior)
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9
Map'n'Modding / [MAPPING] ????? ;D
« on: July 18, 2012, 03:44:37 am »
Breezehome Test, not finished (only roof is original texture)
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/>This will be the texture for the doors inside. Decompiled and edited from another great game.
/>

10
Offtopic & Fun / Re: SPAMTHREAD
« on: July 10, 2012, 01:53:21 am »
Huli is here!! :D
/>

/>Wohooo! My 12th member!  <:-)

11
Map'n'Modding / Re: [MAPPING] cg_puzzle_paradise
« on: June 22, 2012, 04:07:39 pm »
I finally released my new puzzle map. cg_puzzle_paradise (now available for download)
/>
/>Changelog _v01:
/>
/>- Level 16 easier
/>- Level 15 Glass break fix
/>- Level 2 Damage fix
/>- Saturn level easier
/>- Water element level updated
/>- Mercury level Stuck bug fixed
/>- Pluto level Glass break fix
/>- Final level Sound bug fixed
/>- Final level Gravgun fixed
/>- Whole map optimized for faster compile and smoother gameplay
/>
/>
/>New bugs noticed:
/>
/>- Saturn level button has nodraw texture on backside
/>- Final laser still a bit less damage

12
Offtopic & Fun / Re: SPAMTHREAD
« on: June 21, 2012, 04:11:47 pm »
Breakfast + Lunch = Brunch! (english)
/>Frühstück + Mittag = Frittag? (german)
/>
/> rolfmao

13
Offtopic & Fun / Re: SPAMTHREAD
« on: June 20, 2012, 08:13:57 pm »
/bump
/> rolfmao
/>/ns

14
I had the same idea longer time ago ;) (but I tried to made a Community-RP-Map)
/>Is there an upper limit of the dimension? (like max 2.048 x 2.048 x 2.048)
/>

/>It should not fill the whole void. You can make a box or whatever, maybe also not more then 10% of void-top-view. If the level is big you should maybe add areaportals if possible.

15
I always thought about a map where every level is made by a different mapper.
/>So i just bring this project up. Lets hope it will work.  :D
/>
/>If you are good in mapping and having an idea for a puzzle level then you're welcome.
/>
/>- Lobby will be made by me
/>- I think about 10 levels
/>- I think about 1 Level per mapper (maybe)
/>- Your level should be possible to solve of course
/>- Your level only needs a player_start which will be deleted later by me (the teleport from lobby will made by me)
/>- Your level should not reach ~10% brushs/brushsides, ~10% entdata and so on (so max with 10 levels is max. 100%, i can optimize much but not everything)
/>- Every level can have a sign with your name if you want, if not i will give credits in lobby anyway of course
/>- You can upload your level (.bsp) and post the link here if you want for beta-test
/>- If you think you're done you need to send me the .vmf file in private and maybe the custom stuff (models/materials/sounds)
/>- Always check your map for problems, if a map is too buggy and has too much problems which give much work too fix i could maybe denied it
/>- If needed give some intructions to me, if there is something special i need to know
/>
/>
/>Lets see how it's going. Good luck.  /hi

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