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Author Topic: [MAPPING] RP_CG_GTOWN  (Read 6631 times)

ChrisG

  • Map-Maker / Model-Maker
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[MAPPING] RP_CG_GTOWN
« on: June 16, 2012, 02:48:24 pm »

This video is for all players who think we don't work hard on Manni`s TEST House! >:(
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/><a href="http://www.youtube.com/watch?v=oAieBLJlVFU" target="_blank">http://www.youtube.com/watch?v=oAieBLJlVFU</a>
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/>Not the best quality! And... i hate fraps!!! :-X
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/>Greetz GPOINT
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Quote from: DarkerMark
Here's my view of the things: Quality is bearable I think :)
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/><a href="http://www.youtube.com/watch?v=6QvMmvZZokA" target="_blank">http://www.youtube.com/watch?v=6QvMmvZZokA</a>
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/>Status v04: (4maps version) 4 more fun.
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/>Pictures doesnt show the final version, its fast compiled (no lights). Its just some little hints how it will look like.
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/>RELEASE: unknown but i work hard on it at moment.
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/>Biggest changes: Subway (2 trains left/right) roundtrack. 3 Stations
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/>Changed cars: (i forgot to make one of Blutrauschs Hostel)
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/>Normal and Snow-Version: (both Day and Night)
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/>And some other changes and Secrets...
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/>First Train finished, good movings i think, good sounds too.
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/>Front looks a bit stupid i know but who cares. XD
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/>Outside:
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/>Inside:
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/>Performance Test:
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/>Test: Blocking Train
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/>Alyx OMG!
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/>Alyx JUMP!
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/>AAAAARRRRGGGGG!!!
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/>Cant show the last picture, it too brutal.
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/>Next Test: Train Surfing
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/>Next Text: Fixing Cars
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/>Icewind cant open cause of Child Lock:
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Quote from: Icewind
Yay.. was heavy to open the damn f.... door  >:(
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/>But anyway, the "officer" helped me  :police:
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/>And tested how it is to sit in a better car than a "bobbycar":
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/>And then he found his pistol...
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/>Execution Room:
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/>Thunderbutton (blue) and Headcrabbutton (brown) deleted. = -18 blizzard, - 18 trigger, - 36 brushs, - 8 headcrabs, -8 spawner, -3 headcrabsettings, - 2 buttons, -2 lights, - 1 sound = -96 Entities.
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/>Executionroom now with public viewing. (ADULT ONLY)
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/>Matrix-Teleport:
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/>Teleport Bank <---> Hospital deleted
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/>Teleport Hospital <---> SPAR Discount added
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/>Changed Textures.
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/>Bank-Secret Room:
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/>Elevator fixed (Money Stuck)
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/>Secrets:
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/>New secret way... and more
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/>Combine Base:
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/>Sound "Razzia" replaced.
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/>and more...
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/>If everything works fine it will be legen... wait for it...
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/>....dary !!!
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/>Areaportal_windows in G-Apps. (Its fading in and out so the outside/inside is only rendering while going close to it)
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/>LIVE Execution
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/>Tunnel centre<--->gollywood collapsed (in memory of all the innocent players which got killed by willfully destroying deathmatchers) There are 4 other ways for go to gollywood!
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/>New vending machine (coffee) Maybe Chanz can make plugin, coffee = 30 sec tripple-speed or something. And improved cola automats. (cans not falling down)
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/>XD
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/>Can you figure out where this is? ;)
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/>HACKERS!!!
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/>New Grass in sewer cause old is compile-broken by OB Update.
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/>New plates and signs on cars.
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/>OPS. Im almost done btw.
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/>Dont smoke!!!
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/>The new map.
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/>Are you ok? :S
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/>Day and Night version finished... day_we and night_we (Winter Edition) almost
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/>Changelog v04:
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/>- 2 new map version (_snow/ _winter) = (day/ night)
/>- Underground section (2 trains/ canalisation)
/>- Pubic Viewing Executionroom
/>- 6 little new apps
/>- Minikillbox changed to Surprisebox
/>- Executionroom reduced to 4 deathbuttons
/>- many optimized brushwork
/>- Tunnel Centre/ Gollywood closed
/>- Matrix Teleporter changed
/>- new car models
/>- many texture/ sound changes
/>- some bugfixes
/>- and much more...
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/>There is much more secrets and new apps but i dont show everything.
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/>+ 4 different (day/night/snow/winter) brandnew soundscapes.txt files (21 different soundscapes added on ~180 places) with much custom sounds. Great atmosphere. My personally favourite = Creep Apps! Makes poo in pants! XD
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/>Im almost done btw. Maybe next weekend... maybe. Compiling... :s
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/>Jails updated. Pictures dont have Lights/Shadows!
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/>Hmm... ?
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/>Changelog v05:
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/>- 18 new apps
/>- Creep apps fixed
/>- fixed the christmas tree in Surprise Box xD
/>- fixed a texture in bank
/>- new hospital
/>- new area (Space)
/>- new PD areas
/>- new area (Parking Garage)
/>- changed most custom textures resolution from 512x512 to 256x256 (performance)
/>- changed all .wav soundfiles to .mp3
/>- added more areaportals (performance)
/>- removed useless brushworks (performance)
/>- added Cookie Quest
/>- removed 3 floors of elevator in Berni's Hotel Sunshine (saved entities, more performance)
/>- added custom soundscapes (different in every version)
/>- changed some zone sizes
/>- added nocrime zone
/>- changed day/night change from 7am/pm to 6am/pm
/>- removed DLC Player-Model (Kitty2 / Kitty3 / Kitty4)
/>- added DLC Sound (tnt / summer / winter / space (7 different))
/>- added 2 new jobs (Space Cowboy / Space Invader)
/>- removed all leaks which was still there (more performance / compile time reduced)
/>- changed sky _day
/>- changed lightings in all versions (more shadows, more performance)
/>- closed most shops in _night maps
/>- added breakable windows in _night maps
/>- added openable windows in Blutrausch's Hostel and GPOINT's Appartments
/>- added bells at Manni's 4 Season Houses
/>- changed advertise in centre at _winter (custom made by me)
/>- changed Milk Shake Bar
/>- changed jails from 6 to 4 and with interior
/>- little change at laser quest in execution-room
/>- added 3 new fake houses at gollywood
/>- changed the sewer in desert (performance)
/>- added new fake houses in skybox
/>- added windows with lights in _night maps
/>- i guess thats all
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/>Changelog _v06:
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/>- fixed a server crash bug
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/>Hmmm? Take a look at the streets. :P
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/>And of course they move... XD (100% made by me)
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/>Uh Oh XD
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« Last Edit: June 16, 2012, 07:58:07 pm by Chris@GPOINT™ »
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ChrisG

  • Map-Maker / Model-Maker
  • Administrator
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Re: [MAPPING] RP_CG_GTOWN
« Reply #1 on: June 16, 2012, 03:09:37 pm »

Changelog v06:
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/>- added new version (_special = rain)
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/>Changelog _v07:
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/>- fixed some texture bugs
/>- hopefully fixed the radio-ufo push
/>- fixed the cookie-back push
/>- added _snow and _winter version
/>- new ways
/>- changed water texture in map _special from dev_water2 to dev_water3 for a bit smoother reflection change
/>- planes in sky (Bug?)
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/>DOWNLOAD: Coming soon
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/>INFO:
/>The planes in the sky seems not working somehow. (in _winter they are just little red points with black steam) I`ve tested them also with my second account which doesn't even have materials, models, sounds or anything else... just the map and the planes work. That's why im confused.
/>I've also tested with someone this: I've send him the texture files and its still not working. And the textures are also in the map.
/>Tell me if you also can see only white or purple lines in the sky.
/>For now only v07_winter is running until i know how to fix it and to not let you download too much.
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/>The only reason what i still can think about is a graphic card problem or some pc settings... dont know. For me they work without any problem cause its just a texture... :/
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/>INFO:
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/>The bug with the planes is the worst bug i've ever saw. Today i've tested a bit with the texture and made a little testmap, i've send it to Blutrausch and he tested it and saw the new planes, i was happy but carefully. I've made a second testmap with the new ones and the old ones... all worked. I had the same problem again, i still don't knew how to fix it.
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/>So i've send the testmap to Dr.Toxic cause he was still online, he tested it and saw all planes... now i came to the glorious idea he should now test GTOWN... tada all planes worked...
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/>Want to see my face at this moment? Don't think so...
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/>So the only reason which is still possible could be a secundary save.dat or something else, if you saw the planes on a little map you can see them always... dunno.
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/>So, how to fix it? I have no idea!
/>Want to see the planes too (hopefully)? Download the testmap and just start it once and maybe watch the sky and then connect to server!

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/>Downloadlink: rp_cg_gtown_Plane_DLC.zip
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/>This is not a perfect solution and i will still try to fix that problem somehow.
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/>If someone is asking about the sky you can give him this link and instructions.
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/>Changelog v08:
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/>- Planes removed cause of unfixable bug, atleast not fixable in map
/>- fixed a decal bug
/>- fixed a fade bug
/>- little bit edited tunnel to parking garage
/>- little new game (Idea: Huli)
/>- changed winter snowtextur-propdata: snow to -propdata: paper (no sliding...)
/>- changed pool icetextur-propdata: glass to -propdata: snow (sliding)
/>- added some more puddles in _special
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