HOWTO

#1
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/>How to create custom textures for Source SDK Hammer Editor?

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/>

/>

/>STEP 1

)

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/>Find or create a picture and open it with PAINT.net, GIMP

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/>or any other photo/picture editor which can save pictures as

.tga!
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/>



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/>

/>

/>STEP 2

)

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/>Locate the

"Change Size"

Button!
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/>



/>

/>

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/>STEP 3

)

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/>Change the size to something which is divisible by

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/>2! Example:

1024x1024 or 1024x512 or 256x1024

(i mostly try to

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/>choose the same value for Heigth and Width)

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/>



/>

/>

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/>STEP 4

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/>Now

"save as"

your file in folder
[1]
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/>

or create your own folder in it

[2]

and

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/>save the file there.

Choose a name

(smiley)

and save as

.tga

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/>

[3]

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/>



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/>STEP 5

)

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/>Now its a bit complicated.

Open 3 windows with

/>

/>path

[1]

, path

[2]

and path

/>

/>

[3]

!
/>In path window

[1]

locate

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/>your smiley.tga, in path window

[2]

locate the

/>

/>vtex.exe!
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/>



/>

/>

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/>STEP 6

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/>Drag

[1]

and Drop


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/>
[2]

your smiley.tga at the vtex.exe!
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/>



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/>STEP 7

)

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/>This will open a window where you can see the

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/>create process of your texture.

If it looks like the picture it

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/>should be correct.

If you can see an error which says that pictures

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/>have to be divisible by 2 then you didnt changed the size correctly.

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/>After this process a new folder in your 3rd window is created

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/>depending on where you've saved the file before.

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/>



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/>STEP 8

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/>Open this new folder and locate your smiley, the

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/>new ending is now

.vtf!
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/>



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/>STEP 9

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/>In the same folder create a

.txt

[1]
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/>

now and put the following text

[2]

in

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/>it.

The folder GPOINT should be replaced with your folder name, if

/>

/>you saved your file to materials then you only have to write smiley

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/>without GPOINT/
/>For surfaceprop you can choose many other options

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/>instead of wood.

Examples:

paper, brick, concrete, stone, glass
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/>

"LightmappedGeneric"

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/>

{
/>

"

$basetexture"

"GPOINT/smiley"

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"

$surfaceprop"

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/>

"wood"

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}
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/>



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/>

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/>STEP 10

)

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/>Now

"save as"

your file, before you save choose

/>

/>

"all files"

[1]

and save it as smiley.vmt

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/>

[2]

to the same folder where the

.vtf is!
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/>



/>

/>

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/>STEP 11

)

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/>Now you should have a smiley.vtf and a smiley.vmt

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/>file in your materials/.

.

.

folder!
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/>



/>

/>

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/>STEP 12

)

Final Step
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/>Now open your Source SDK Hammer

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/>Editor, open the texture-browser, search for smiley

[1]
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/>

and Tadaaa, there is your smiley

[2]

and

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/>can be used as a normal texture for your map.

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/>



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/>
Extras:

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/>
FOR STEP 5
)

/>

I wrote 
/>
/>a small batch so u mustn´t locate ur folder where your vtex.exe 
/>
/>is.Just download the batch,
/>put it on your desktop and drag and drop 
/>
/>it the tga over this file.
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/>
http:
//www.file-upload.net/download-2980242/vtex.bat.html
/>
